My character for our next homebrew FATE campaign! Sneaky wind alchemist from the Shadowlands, not necessarily a thief but some asshole stole her soul and put it in a thing so she basically has to check all the things to see if it’s rattling around in there. Also she took that sword from a demonslayer from the last campaign after he was rude to her in a bar and he might want it back or whatever.
(I’m in a weekly FATE group with a bunch of other seqa grad students, which is a pretty fun experience! everyone draws their characters and Moses lets us get cinnamon stix if we’re good!)
"So basically, all that they told me about the character was he’s super confident, perhaps overly confident, he needs to be able to sing with a "Broadway sound" and he’s really good with women, but he may have a dark side. I came into the sound studio and I was very nervous and I sang this."
Anonymous asked:I have a question. I'm a young, aspiring, (crappy) animator who needs a little help with general smoothness of animation. Ive tried digitally animating a shrug using a character i created called chloe but it looks broken and mechanical. can i have some help for as how Steven Universe comes out so bouncy and smooth and how i can duplicate this process?
Yo dude. pretty much all of your answers can be found in the classic book “Cartoon Animation” by Preston Blair.